Friday, February 12, 2016

Walking Dead miniature game playtest #2

Mission 2 : “Quick, While they're distracted!”

Mission uses Derek(.38 and kitchen knife), Patrick(baseball bat), Sandra(.22) and Liam. 9 zombies on the board. 10 buildings that create a long street with 2-3 alleyways out each side. Special action: PUSH: take a model you are in base to base with and move it 4”, and the end of the move, if the model was a survivor, the model makes noise with the Mayhem rule.

The Group deploys on the board edge which represents the front of the building they are trapped in. 4” off to the side there are 5 zombies. The other 4 are deployed in the alleys, 2 to each side.
Derek goes first and pushes Liam into the front 2 walkers, the other 3 move up and surround him. Derek then runs pulling the closest walker into the wall right are the corner from Derek. Sandra the runs in front of Derek and pulls the walker into her and Patrick runs into the combat. In the event phase I pull a Roamer and one walker across the street walks toward us. Sandra and Patrick damage the walker and push it back and onto the ground. Liam is eaten. I converted the red dice into what the dice said on the chart to show how much damage he took.
Next turn the three run forward pulling out the last walker on the right side of the street and triple team him and brain him. The horde doesn't catch up and the group runs off the board.

I spent 25 points on guns that i was too afraid to use.


I think there should be a catastrophic damage rule. that if you do double or maybe triple damage that the enemy has, the body is so destroyed that it won't be able to get back up.